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GLQuake32 Source Release 0.2
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Well this is bassically all you need to build GLQ32 you don't need any
speacial parameters anymore so you can just build and play. So far i have 
only tested this with VC2008/VC9 Express so if you have got VC9 Express you
can build it. There is an added file you might want to copy into your Windows
SDK include directory its "afxres.h", Its handy and it pops up in alot of 
places. AS you can probably tell im not that good at documentation but i 
thought it would be good explaining everything.